What's new in v1.2?
v1.2 is more of a maintenance update rather than content. We rewrote the entire asset to make sure we can add future updates with ease. Also, we optimized map creation. In the last HexWorld version v1.1, one million hexagon map was somewhat laggy. In v1.2 there is no lag at all(Tested with Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz and NVIDIA GeForce GTX 960M).We still tried to add some new features though.
First new feature is the model viewer. It let’s you inspect your prefab with one button click from the editor. You can rotate the model the see everything about the prefab.
We thought this would be a lovely little addition to HexWorld. Because sometimes when you have to use the editors in a small screen, prefab previews get too little.
You can find all of the changes and features in the ‘Version’ folder in HexWorld.
How to Choose Hexagon Radius in HexWorld?
All of our models use the metric system like Unity does. This also makes the mathematical computations easier for us. But if you have different sized models, we provided a simple way to make use of them.
Firstly, you may want to check this nice link to learn about basics: https://hexagoncalculator.apphb.com/
How to make your first map?
Our aim is to make simple yet effective UI. With this goal in mind, we tried to make map creation easy. With few clicks, you can start to create your maps.